Chain lightning is a possibility to cast on a ranger peeking the corner or throwing weapons. It bounces to the people that are in the corner. Movement is massive with wizard. In terms of fireballs. Knowing the range of splash dmg can be crucial. I use it in melee vs combats in melee all the time. Just don't bludgeon the other person. Use the splash injury to apply burn
Dark And Darker Gold. It's more efficient. Here are a few examples of what is required to be a good skilled wizard. When it comes to the beginning team. Its not hard to buy spell books as long as the Alc has them available for sale. I manage spell book / Qstaff for myself.
For a rogue. The base damage is not high for a reason. They stack poison really really quickly. It is a great way to punch in groups for an poison build. If you're looking to build an easy kill build then rapier is the tool to use. Lock pick is definitely in need of a more efficient grace time. There is many things that need to be tweaked with all classes.
Don't get me wrong. I'm not saying the game is flawless by any means. However, there are a lot of things that should be thought of out and beyond. Many hidden things that people don't understand or realize even exist. I'm sorry to have missed a lot of points you made. But I want to play the game! If you have a topic you'd like me to touch on in greater detail. You are welcome to point that out. This is all good debate topics that will give the Devs good feed back.
Barb gets a flat +10 weapon damage
What's everyone's position on the present numeric side of benefits or skills that are a part of the class?
I'm asking this because I've realized that Barb receives a flat +10% weapon damage for axes as a perk, which raises the damage by approximately 1-2 levels of rarity. This puts their cheap starter axe equal to an Common one in this regard.
I'm highlighting this as other increases from perks and skills don't provide as significant a gain
Dark And Darker Gold for sale, often being 5-12% at best (1 two points or less per). The only other boost in power from a perk or skill at the same level is the Rogue's Weakpoint Attack ability, which lowers the defense of the target by 50 percent.