The 2D and 3D radar system is retained from FIFA 23. So unfortunately for you – it'll still fade out in the lower portions of the pitch. That said – if we kept it visible it really would interfere with play
FIFA 23 coins. We know because we have tried. At the moment we can't find a better place to put it though.
I would like to know if the AI on the player side of FIFA 23 will be more user-friendly, especially on the defensive side. Players in older versions of the game used to sit around, waiting for the ball to come to them, or running away from the computer on defense, not even trying to get the ball. There were problems with players not even tackling at all but just running around in circles with the computer, hand in hand.
We've improved urgency AI logic, with over 50 new movement cycles, delivering more responsive positioning, and improved trapping intelligence so players now have a better awareness of where the easiest, most natural trapping position is and advanced positioning. This effects defence and attack. Defenders multi-task and play the pitch more intelligently, covering dangerous spaces left by out-of-position teammates and our attacking players analyze space more effectively, curving their runs to stay onside etc.
We also did a lot of work to make sure that players are always trying to face the ball, whether it means running in a different fashion or just turning their head and shoulders more so they can see the play. The result is that players not only look more intelligent, but position themselves better to react to the situations unfolding around them. This not only greatly increases our animation quality and variety in locomotion, but also can result in more responsive actions because less often players put themselves into difficult situations
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