Don't get me wrong. I'm not saying the game is flawless by any means. But there is also many things that must be thought of out within the confines of the game. Many things that are hidden that people aren't aware of or which are actually possible. I'm sorry to have missed a lot of points you have made. However, I'd like to be a part of the game
Dark And Darker Gold! If there's something that you'd like me discuss with more detail. Please feel free to point it out. This is a great discussion topics that give Devs excellent feedback.
Barb gets a flat +10 weapon damage
What is everyone's opinion on the current numeric side of things arising from class perks/skills?
I'm asking this because I've discovered that Barb gets a flat +10 weapon damage to axes as a perk. This basically raises the damage by around 1-2 tiers of rarity. This puts their cheap starter axe as good as an Common one.
I'm noting this due to the fact that other increases of perks and skills do not offer near as much of the same benefit, and are typically just 5-10% (1 about 2 points per). Another power boost from a skill or perk that's close to that similar level is Rogue's Weakpoint Attack skill, which decreases the opponent's defense by 50 percent as well.
I understand that the percentage must be higher as daggers are weaker in base stat department. However, once it is true that 50% of the weakest dagger power is around 7.5 points, and the time you are even common, it increases by about 10.
A majority of the other classes offer significantly less or greater situational benefits
cheap Dark And Darker Gold, Ranger being the next closest, based on what I gather when stacking Headshot and Ranged Weapons professional.