Practice makes perfect? I don't know, but my 8-year old daughter was on the back of a Barbarian and having the time of her life, lol. I'd say it's contingent upon your perspective on the game
Dark And Darker Gold. If you always want to win, then it may not be suitable for you. I mean, unless you're doing that so, kudos! But in general, I've seen players wearing violet gear ???? up a few steps and be smashed, losing all their equipment, unless an acquaintance can take it off their team. If they're upset, they just shrug and play again.
The game started with nothing. If you're willing to master the rooms, the mobs as well as the mechanics of every other aspect, you'll get stronger, making you a little bit stronger. When you die, you lose everything , but the progress. That means that every ... uh, the number of dungeons in five levels, you become some strength with rewards. At each interval, you'll have learned more about the dungeons , and how things function. Be patient.
Darker and Darker - The classes with less durability
The slow interactions are a method of trying to balance classes
The classes that are less durable (except for wizards) need to have fast interactions to be able to run away or keep distance. These include the ranger and the rogue.
Unfortunately, i do believe they overdone it.. However, that doesn't mean it isn't the only method of interaction, for the example, barbarians who have the lowest resourcefulness to interact with objects are granted the 'Smash
Dark And Darker Gold for sale" perk that shatters all open chests and doors that aren't reinforced using an axe that can be used in two hands.